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Edmango

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A member registered Nov 26, 2015 · View creator page →

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there's a path covered in bushes right before the boss fight that you have to backtrack and go to the left in order to find.

It will not be available on steam, only on itch.io, sorry!

That is a bug, I have updated the game to v_a3 which has fixed this since this is the only bug report I've gotten in the last 24 hours. Thank you for finding it!

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Unfortunately, this is a godot-based issue causing some PCs to be flagged. I've taken the steps to make this popup appear on the least amount of machines possible, however, until godot updates its system architecture on export to fix certain issues, you will have to make an exception for this game on your antivirus software in order to run it if you get this issue.

Please also make sure to only be downloading it from the itch.io page and not from any third party websites, there is no way to identify if it is a trojan or not on those sites.

Oh, whoops, yeah they have similar names, sorry about that! If you can provide me your email I can send you a code link, I'm not sure how to look up a customer's email from their itch account.

You could also send me a DM on my twitter and I could send it to you that way
https://x.com/Edmango_Legends

Please note to anyone else reading this that this that I won't be doing this all the time, and if I get many messages like this I will just not do it and you'll be out of luck.

I definitely agree with the placeholders and fixing the animations, it's on my to do list, but didn't make it for the initial release due to timeline and budget constraints. The initial sales are going really well and if they hold up though, that just means I will have the time to do the game right.

A pose mode was something I wanted to do but was put on haitus due to time constraints, so I'll look into that for the next chapter for sure.

Thank you for the comments and suggestions! I tried really hard to make the polish of the models and gui shine and am really proud of it.

I'm 50/50 on the sex scenes as of right now, I feel like it being a lategame reward would be really nice and help even out the experience, but I also fear that it would push the vibes over the edge of what I'm establishing.

An alternative I thought of was instead to make an nsfw animation or side game with actual sex in it, but I havent committed either way and am waiting for the release reception, so if enough people ask for it, it will be more likely to happen!

I could maybe try to brute a linux export but with no way to gurantee it works I don't want to promise that to a potential audience and upset them, so I'm leaning on no linux

unfortunately this one is a bit heavier on the backend and the android version I tried chugged really hard, so it won't be coming to android anytime soon. Sorry!

oh wow yeah this 2d jiggle is great, I was trying to achieve something similar in godot and failed but this looks so cool!!!!

Only higher end devices seem capable of running the game, it's labeled as experimental as I do not have a spread of devices with which to test. I would reccomend a higher end android device.

Very cute game! Finished it in around 15 minutes, liked the simplicity to the puzzles that left your head scratching for a bit until you payed attention to the patterns and resets.

It reminds me of some of the old puzzle flash games I used to play as a kid!!

Thanks for making this!!

It is explicitly labeled as experimental and many devices are not able to handle it sadly. I attempted to do some more work to get it fixed but could not reliably replicate better results on all devices. This is another reason why this project will not be ported to Android/mobile

Unfortunately this one is in 3d and has more stuff going on under the hood so a mobile release is unlikely

I love the look of that jiggle physics and butt displacement, how did you get that effect to work like that?

I've been trying to find a good and reliable way to get something like that to no avail.

This game is very silly and cute and I wanted to be fed Apricots K, thx, bye

Haha you're right, I originally had some sketches for wolveon as a cat, but I wanted to make Catda a cat so that Moushley could make some mouse on cat jokes. I also wanted to make a dog of the state joke about wolveon too.

I could have made them both cats, but thought that it being a bit more diverse would be a little funnier.

My research shows that unfortunately, if the game can't run in the web browser (which this game was a bit too dense for me to export like that), then it's likely that it will crash or have major issues on chromebooks since they've got weaker hardware. Sorry about that.

Unfortunately not, no, the android and mac builds were experimental and I'm reworking my system architecture to make it so that future games should work more competently on the platform (and im also getting tools to let me test and debug for it), but the versions are up as-is

I'm sorry to hear that!

Also this is how you would get your specs:

Find the “My Computer” icon on the computer's desktop or access it from the “Start” menu. 
Right-click the “My Computer” icon. From the menu, choose “Properties” down at the bottom. 
A window will come up which will provide some specs
If you're not able to do that, then no sweat, I'm just trying to get a better understanding of what devices can't run the game so I can make sure to explicitly list the specs for my next one (so that people don't accidentally buy it and can't play it!)

Sorry to hear that, please check out the comment thread a little below started by "TheLordOfCinder" there seems to be a few users suffering from instant crashes due to the way godot 4 renders and exports the game.

But you said it never gets past the loading screen? It might be that your device isn't powerful to run the game, can you tell me the specs of your device and the operating system you're using so I can double check if there's a different way to help make it run?

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Hello to all users receiving this glitch. I've uploaded a build that's no longer in debug mode, and removes a function call that I believe was causing some glitches (titled BUGFIX_WINDOWS). Please let me know if it fixes the black screen error. If it does not, could you please let me know what kind of device you are using, if you're running it through a virtual machine, and, if the glitch does not immediately happen when you run the game, what steps you took in the game before it happened (that you can remember)

I'm very sorry this issue is avoiding my attempts to replicate it. I've got a feeling it must be a device specific issue since it's affecting such a small minority of users (that have reported) and I want to fix it if we can figure out why it's happening.

Unfortunately the android and mac versions are experimental and may not work on every device, If they fail to run I would recommend trying the windows version. I've been trying to figure out why this happens, but havent been able to fix it yet.

Please check out the comment thread a little below started by "TheLordOfCinder" there seems to be a few users suffering from instant crashes due to the way godot 4 renders and exports the game. Hopefully some of the suggestions there can be of help to you and I'm sorry that the game isn't working on your machine!

This is what my research has said to do, however, it requires command line stuff, which is weird and I'm not fully sure if this works properly:

  • You can either go to a terminal and run
    • C:\path\to\game.exe --rendering-driver opengl3
  • or create a shortcut (.lnk) and edit its properties to append
    • --rendering-driver opengl3 to the path to the binary.

If that and updating your drivers still does not work, try this:

  • Uninstall the “OpenCL™, OpenGL® and Vulkan® Compatibility Pack” and then attempt to run the software

If those attempts *still* do not work, then that means your hardware can't support the game and I would recommend requesting a refund for the game or attempting to run the game on a different device. Hopefully one of these suggestions helps!!

I've been researching into this specific issue since it's come up a few times and it appears to be a problem with the renderer godot 4 is using.

  • here are a few options you can do to try to fix it
    • Make sure your graphic drivers are up to date, and if they are not try to update them
    • Run the game with the --rendering-driver opengl3 flag to force Godot to use the old opengl3 drivers
    • If you are running and older GPU or something like intel integrated graphics you may need to consider upgrading to a newer GPU

Those are the current recommended solutions as the issue has to do with the renderer and not coding specific issues on my end from the looks of things. Could you also let me know what the OS that you are running is and what graphics card you are using, that could help me isolate which users are more likely to get this issue

It sounds like the crash is an issue with how I'm loading the assets for the different rooms at runtime. I'm planning on restructuring how it instantiates objects into rooms so that it'll be a bit more streamlined, but knowing this puts it at a higher priority. 

Thank you so much for giving me the details on what you tried and the device as well!

Yeah, unfortunately, the Mac and Android builds are VERY experimental, since I don't have an effective way to bugtest and iterate on it in a reasonable span of time. It's my first time building for those platforms too, but I'll try to see if I can find out why it would crash on startup!

Here's a quote from the bonus section of the game (that you get if you unlock all 3 cheeses):
"The sex scenes were removed due to a desire to keep the focus honed into ENF and clothing damage."

But to elaborate a little more on that, I had trouble fitting it into the narrative in a way that felt good to me, without breaking consistency with the characters, and that didn't make people go "well why isn't there a sex scene for every ending" so instead it got changed into a sketch and added to the bonus pages.

What were your favorite things in the game and what did you want more of? I haven't committed to my next project yet so I'm still mining for ideas!

Are you running the windows version, and can you delete the game files and redownload it from the page? If you were able to advance past it the first time, then something weird might have happened with the game files when you reached this room again since this is the first time I've seen this bug and haven't been able to replicate it

How many runs have you done before this and from what room did you enter here? Looks like you got the first cheese and probably came from the top door, did you interact with anything first?

Thanks!!! I'm glad you liked how the final version came out. Thanks so much for playtesting too!!

Oh my god I spent at least 100 hours on this game as a child, I cant believe someone would remake this thank you so much I'm so excited to download this when I get home!!!

Tottaly valid criticisms, I wrote in the comments of LQ: Flirting in the forests that it was a remake, but didn't include it in the title image, or game itself, so it likely just flew over people's radars, even had a few people mentioned that they didn't realize it was one, so that checks out.

Someone once suggested to me to work on putting them together in a "definitive edition" but the way I stored the dialogue trees back then was way more annoying then I have now, so it'd be a LOT of text editing and a major pain to fix, which has led to me not doing so until I get enough motivation.

Though that is interesting to know that people are thinking that LQ ICE isn't a sequel, but also my fault for not branding it properly at a glance. I was going more for a "chronicles of X: [new title]" which is more of a book thing and less of a game thing.

Was there anything in the games that you have played that you really liked or disliked?

Thanks! This game is still weirdly my most played itch.io game and people keep coming back to it, so I'm happy to hear comments like this about aspects you liked the most

Discovered this game while looking for unconventional uses of the RPGMaker system and found myself pleasently suprised by the mechanics and implementation of combat system.

The RNG of the dice being used as movements on the board and used as numbers to hit foes felt like a really intuitive system, and the various values of different abilities having affects on combat or on the board felt really good.

The theming was simple and felt good for what it was, loved the humor of ("Why are you a fairy" - "The hell if I know, what kind of shit have you been watching/reading") and thought it was a fun abstraction of the mind of a creative as a person who went to school for game design himself.

Sad to see there's not more interaction or that more people haven't played this game (at least according to the number of comments), and I'm definitely looking forward to try out your other games to see just what other ideas you're throwing out into the world!

Glad you enjoyed it!

If you're okay with trying to parse the quest format (read the posts with images and text and skip over the other ones) you can find the other parts linked here on the wiki page:
https://questden.org/wiki/Catalyst

I liked Aunt Vellan's overworld sprite, it made me and my friends chuckle.

There is not currently a third option, that appears to be a bug, thanks for catching it. There USED to be one in the past but I thought that I removed it since I wasnt able to finish all the art and writing that was needed for that scene and it got a bit darker.

You're not doing anything wrong. thank you for the report.