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(+1)

The aesthetic is very well done and I like the core concept a lot.  I felt like I never completely understood why you would ever really need to switch, other than for the big walls of stuff, since the red ship having more heath (which I think it does?) doesn't really matter if you are dodging everything anyway.  Something like having the white ships health bar be much smaller in comparison to the red one would help communicate the difference more.  Good job overall.

(+1)

Yeah I know what you mean, the red ship is supposed to launch an attack at you when in full health so you would need to balance both health bars but I didn't manage to get that in, definitely something I'll be adding after the jam. Thanks for playing and for the feedback!