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(1 edit) (+3)

Very original and interesting mechanic! Shame that there are only 5 levels and 3 of them are basically tutorials, but the last 2 levels are pretty fun! They are challenging, but not unreasonably hard, and require some planning to solve and not just brute force, although level 4 is slightly longer than it strictly needs to be. I love the sounds and the music, they are very relaxing and fitting for a puzzle game. The sound effects perfectly matches with what the magnets and the level is doing on screen, with the soft and cute footsteps and the equally nice whirl that happens when the magnet the player is controlling switches. The animation is very fluid and the visuals are very clear and cute. It's a very nice little puzzle game with a great central idea, lots of polish, and thoughtful level design. My only criticism was that I wished there was more levels, otherwise well done to everyone involved!

P.S. I really appreciate the fact that the game allowed me to revisit any levels I wanted and keeps progress even after I closed the tab, really made replaying the game for this review much easier!

(1 edit) (+3)

Also wanted to add that I loved how level 2 had a masc magnet couple, level 3 had a fem magnet couple, and how level 5 had a magnet wearing both masc and fem characteristics (Having both a moustache and a bow) while the other one had none. Only realized it after my third playthrough of the game. It's nice to see some queer representation in any game I play! (I would assume that's what they are meant to represent. Can magnets even be queer? Do they even have notions of gender?)

P.S. Also the fact that their eyes tracks the mouse is great too.

(+1)

You might take another look at level 4 ;) ... we are really happy people do notice the LGBTQ support we have put into the game!

(+2)

The fem and masc colours for the magnets are switched?  I didn't even notice that! Is it meant to represent gender non-conformance? If so that's great!!!

(+1)

Thank you for the in detailed feedback! I am glad you liked so many aspects of the game.

Puzzle game level design is really hard to get right during a short jam, so I made sure that all levels that we do have are working well. I hope I can add some in the future. Also it took a while to build the levels, as they where all round and the automatic hitboxes were a little jank.