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(+2)

How’d you know I’m a sucker for IF?

I absolutely adore Aisle and you’ve gotten a lot of the same qualities down. One difference might be that Aisle had this instability to its narrative (you never were quite the same person in any given route) that isn’t present here. I don’t think that makes this worse though, just different.

Mokou and Kaguya are definitely some of the most interesting characters to tackle given their unique relationship and each scene has its own depth to it that I like. It always feels like each given scene is a part of another plot thread that we only see a tiny, eye-catching glimpse of.

It’s always a good sign when a game makes me go from game reviewing mode to narrative reviewing mode.

(+1)

Thanks! I thought about having that instability in this game. However, as I worked on the game more, I found it wasn't really my narrative style and decided to just have the varied endings instead. Plus, the pre-established backstories of the characters would have made ambiguity difficult. I think it worked out fine in the end. Like you said, Mokou and Kaguya's relationship means a lot of the endings could have happened along one timeline.

I plan to make some more IF games. Hopefully I manage to finish another one soon!