Thanks! I'm glad that you gave this game a chance and really liked it.
Rosedelio
Creator of
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Thanks! I do prefer point-and-clicks, but making one is beyond my skill set unfortunately.
In the second date, preventing the puzzle solution from happening early is a bit of an adventure game trick to avoid sequence breaking. Orin's probably still wandering the vents until you meet Okuu. (Unless she popped up before meeting Okuu, in which case that's a bug)
I'll try to rework the rice since it is unexpected to get an item at the start.
Thanks! I thought about having that instability in this game. However, as I worked on the game more, I found it wasn't really my narrative style and decided to just have the varied endings instead. Plus, the pre-established backstories of the characters would have made ambiguity difficult. I think it worked out fine in the end. Like you said, Mokou and Kaguya's relationship means a lot of the endings could have happened along one timeline.
I plan to make some more IF games. Hopefully I manage to finish another one soon!