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Definitely an interesting concept here of having to extend your weapon level by level till it's long enough to slay the "Man Across River". It felt like a puzzle game at times, though I think I was fighting a little too much with glitching through walls for it to ever feel like "Aha! I found the solution" 

I also think some more direction would be nice, as the first time I went back to the river, I didn't realize that the same section on the right would lead me elsewhere.

Nice entry