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Hey! Wanted to leave some feedback about this - I think that this definitely has potential as an RPG - although the progression feels a bit slow. There's also no descriptions on what anything does, so the player is kind of left to figure it out for themselves. There's also a lack of lore - if there were more lore, this may aid the progression issue, but in its current state, with how slow the game is coupled with no story to keep the player involved, it's hard to keep playing. Definitely keep working at it, I'd love to see this story more fleshed out!

(+1)

Thanks for the feedback yeah I probably will work on it more in time. I spent a lot of the Jam time messing with plugins to make the interesting item affects and balancing the battles.
I think you are right though it needs more lore and player guidance. I was thinking to add in some priest enemy npc map battles and add some player profiles. Additionally, I was think to add giant rune stones with scattered elements of lore. And make townsfolk that explain the mechanics of the game.
I will need to do the item descriptions etc.
Thanks for your feedback its got the juices flowing.