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(+2)

Very interesting.  The tradeoff mechanic was definitely noticeable, though I wasn't quite sure about the hearts mechanic's interaction with the number of people you had, or whether there was one at all.  I do wish that enemies couldn't fire from "beyond" if they were already completely off-screen, if they weren't going to come back themselves.  If you're doing a polished version it might be good to stop the progression once you die (I was sitting on the dead screen and then got a warning about having to fight a big enemy and there was the boss, even though I was dead already).
All in all great thematic addition to the jam.  ^_^  Cheers.

(+1)

Thank you for the feedback! Def agree about the screen scrolling and enemy bullets. Regarding the hearts, they aren’t related to the eject mechanic at all, just so that there isn’t too much of a negative while removing ships.