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It's correct. x, y, z are normalized value of coordination X, Y, Z. That means that given that PivotX = 0.5, for vertex at the right border 

- X will be SizeX / 2 => x = X / SizeX = 0. 5 => x, y, z will run from -0.5 to 0.5

If we set pivot to 0, 0, 0 => x, y, z will run from 0 to 1.