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(+1)

This was just wonderful.  And I think about it joining in as many of the reeds as possible before you would break the ball is just fine with the theme.
It might be really interesting to be able to trade in a reed or something, maybe not in a completely controlled way but for when you don't feel like you have a satisfying combo at the time, maybe using the points accumulated or something like that.  I think that's one idea to solve the only thing that I did find frustrating rather than lovable.  I love this very much.  I think the only other thing I can think of is being able to ffwd getting a new ball to come down when you've broken or dropped them all and you have a new setup.  The pacing of the balls falling is otherwise great, so I don't think I'd want them sped up in general, but maybe ability to quickly get to when the next one is going to fall if you don't have any on screen.
Those are small points though, this is quite a wonderful game as is ^_^  Thank you for making it!

(+1)

Thank you very much! I appreciate the feedback a lot. 

I am thinking about a little plus for the mobile port that would allow you yo remove any row if you watch an ad. I'm really not a fan of ads so I'll work on it a bit more to see what can be done. 

Speeding up the spawn when nothing is on screen was a suggestion I already got and I'm pretty sure it will make it into the game!