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Jungzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #62 | 4.291 | 4.291 |
Overall | #108 | 4.068 | 4.068 |
Fun | #264 | 3.806 | 3.806 |
Presentation | #292 | 4.107 | 4.107 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join together all the pieces of a melody that are also the pieces of the puzzle. It is a more abstract link by the music itself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
There's something cool here but I don't think the feedback is there to reinforce the mechanics. I genuinely feel like with just a tiny bit of rejigging this could be something pretty special. It was pretty fun to learn how the ball would be effected by the different bamboo angles.
Nice job overall!
Thank you! I agree that the music and puzzle could be combined a little more. But I wanted to keep the experimental feel of just getting music by doing anything but music.
This was just wonderful. And I think about it joining in as many of the reeds as possible before you would break the ball is just fine with the theme.
It might be really interesting to be able to trade in a reed or something, maybe not in a completely controlled way but for when you don't feel like you have a satisfying combo at the time, maybe using the points accumulated or something like that. I think that's one idea to solve the only thing that I did find frustrating rather than lovable. I love this very much. I think the only other thing I can think of is being able to ffwd getting a new ball to come down when you've broken or dropped them all and you have a new setup. The pacing of the balls falling is otherwise great, so I don't think I'd want them sped up in general, but maybe ability to quickly get to when the next one is going to fall if you don't have any on screen.
Those are small points though, this is quite a wonderful game as is ^_^ Thank you for making it!
Thank you very much! I appreciate the feedback a lot.
I am thinking about a little plus for the mobile port that would allow you yo remove any row if you watch an ad. I'm really not a fan of ads so I'll work on it a bit more to see what can be done.
Speeding up the spawn when nothing is on screen was a suggestion I already got and I'm pretty sure it will make it into the game!
I hate to say it, but I honestly don't believe this fits the theme. It feels less like a link, and more like a lucky sequence. It'd be cool to hear a working melody, and then find out how to replicate it therefore linking the notes together
Well it's the main issue. The idea of an abstract answer to the theme was fun but the result can be unclear at first.
And the other point about the gameplay is linked to it. As it is, I really like the main gameplay loop, it's fun to mess with, not too hard, and is not too bad to understand. Making it different to try to fit the theme more in an other way than the initial idea doesn't felt right to me. So I choose to keep this idea of a musical link between physical objects and I'll hope for the best.
(Also if you look at the rules the interpretation of the theme is pretty free and doesn't really affect the rating or anything)
Very fun and cognitively engaging! Excellent sound with the movement. Nice work!
Thank you very much!
Amazing soundscape!
Thank you very much!
I really enjoyed this one although it was quite hard to me. The sound is so relaxing, you nailed it with that!
I was wondering, the balls don't collide with each other to preserve the deterministic nature of the game? Like if you want the player to find the right order of blocks instead of just getting lucky by some bouncing balls.
Really nice game, congrats!
Exactly yes, I want something consistant for each balls. It's also why bamboos are killing the ball when they are in movement. I don't want the player to recieve mixed signals that don't match the gameplay. Like if a lucky ball goes through the hoop it gives a rainbow effect that could confuse the player if he doesn't get the next two in because of randomness.
Other than that, thank you very much!
Yeah, I agree with you, and it also gives you a lot of control over the puzzles (like to do very specific designs), which is great.
relaxing puzzle game, very original
Thank you!
Enjoyed this a lot, ended up spending an hour on it trying to get a "full combo", but couldn't quite manage it. I was v close once (like 1 cm away from the goal before the ball disintegrated).
Relaxing, hypnotizing game. Not much constructive to say about it. Maybe some soft chords on some pads in the background? Have the notes of the blocks follow a very slow, chill chord progression? In any case, just don't let up on the chill of this game.
Great job!
Thank you very much! Yes it is tricky to get for sure.
I'm looking at different systems to make it more musical already. I feel like it's not gonna be easy to fit stuff in between the random tempo that the notes always have. But I'll try.
In any case I'm adding generated musical collectibles that are optional but may keep the player engaged when he wants a change of pace instead of leaving. It will also train me for music that plays on beat
Played tons of games during this jam maybe 3 or 4 is a few months away from becoming a REAL game. What a refreshing surprise this one was. I mean, just read the comments. You nailed it.
Great! Thank you very much!
even if not that challenging it's still fun to listen to the wonderful tunes and get these random trickshots.
like... what is this
lmao
Great job! and thank you
This is really nice and zen. It's so satisfying each time you trial-and-error your way into finding a combination that works, and listening to the resulting tune.
Thank you very much!
The sounds design here is outstanding. I'd go so far as to say this probably wouldn't be very fun without the sounds, but its just so satisfying to hear this random emergent music that I ended up playing for like 10 minutes. Congrats on making a really engaging experience in a very short time!
Thank you very much!
This is a cool little experience, even if it's lacking in straightforward gameplay. It's really satisfying to be able to set up a move and listen to it play out a few times. I really wish you could move tiles up and down on the grid, too. I eventually reached a point where I couldn't get any balls to score because all my pieces were at the wrong height and/or angle. Softlocks are hard to protect against in games like this.
Overall, well done for 48 hours. Congrats!
Thank you!
It is actually a design choice. A bit like tetris where doing a move even if it gives points might screw you later, this does the same. But I made it really forgiving and random so it might not work very well in the long run. Usually you want to get rid of both bamboos on a row at the same time to leave as little solo bamboos as possible because it's what can end a game. But since it's very random you can have done all the worst choices and still get a good move. But it's also a risk and reward system where leaving more lines with only one bamboo will make a full screen clear easier (When you get rid of all the lines at once).
Also, moving the cells up and down means that anything is possible. You pretty much cannot loose and only the time spent give you more score. At the moment with 5 rows and 5 possible position for each, the player has 3125 possible configurations. Making it possible to try each one of them for the player. Allowing vertical movement would drasticly multiplicate this number to something that the brain will not internalize and the player would only try to mess with whatever comes to him, making thing easier as a result but harder for the player to visualize.
One way that could work would be the possibility to cycle through the lines. Like all the lines goes down by one and the last one goes on top. But you would pretty much never loose then, or only with extremely bad luck and it wouldn't feel very fair too.
I may be wrong but thoses design choices are kind of deep already for such a little game. But yes the important part might be that what you felt as a softlock was for me the loose conditions, and it does bring the fact that it is not clear enough and might not be the best as it is left to the player to restart when he doesn't find any combination that works.
I'll continue to work on it after the jam so thank you for your feedback it helps a lot to see what people do and understand about the game!
Ah, see, I missed the softlock as your intended lose condition. Conveying that to the player somehow would make it more clear, but I can't think of anything off the top of my head that wouldn't contradict the current chill mood. Thanks for the follow up!
Beautiful presentation and atmosphere! A really clever and unique puzzle mechanic. Feel the connection to the theme may be a little too abstract, but overall a fantastic entry!
Thank you very much!
This game is gorgeous, I really love the musical element to it and when an unexpected solution works it's incredibly satisfying. Great work!
Thank you very much!
Haven't seen this concept yet. The music notes and finishing a level are very satisfying. This would be a great mobile game.
Thank you! I'll be working on the mobile game very soon
It's so rewarding to score points after making a really complex combination of movements! Also because of the nice melody. Good work!
Thank you!
This was a satisfying game to play! I will say that it didn't quite fit the theme clearly, but I enjoyed playing it all the same
Thank you! Yes this is way more abstract and using music as a link isn't easy for people to get it at first. But it's different from everything else at least
I absolutely loved this game! the mechanics were well implemented and I was having a hard time putting the game down! great work! very addicting game!
Thank you very much! I'm glad you like it
Neat little arcade type experience that I got lost in for about 30 minutes straight.
Thank you! (Sorry for your time)