Could you please tell us what makes the idea inherently not good, or how we can make it better?
Viewing post in Who needs proper keybinds anyways? jam comments
Joining two pairs of key binding basically leaves you with two weird actions: attacking the left and jumping on the right. The level design doesn't really seem thought for being played with these two actions and their limits : because you can't combine these two keys, you can't jump on the left and you can't attack on the right. So you end up playing with a weird and hard-to-use mechanic in a game that doesn't give it any potential to shine, which is just really frustrating