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I got stuck in level three(?) when the gravity switches on you, but this was a really cool concept. I found it a little disorienting, though, between the intense distortion on the mirror world and constant flipping of the level. My suggestion for that would be to not flip the level when you hit space - maybe just have an active player indicator of some sort. Still, this was a really clever idea and it was fun to play. Nice work!

(+1)

Thank you for your feedback! You're right this one may be too hard, especially without check-points!

We didn't have the time to experiment with other way to show the "switch" but you're right, there are definitely better ones 😁

Happy to know you've enjoyed playing it!