I got stuck in level three(?) when the gravity switches on you, but this was a really cool concept. I found it a little disorienting, though, between the intense distortion on the mirror world and constant flipping of the level. My suggestion for that would be to not flip the level when you hit space - maybe just have an active player indicator of some sort. Still, this was a really clever idea and it was fun to play. Nice work!
Play Dream Night
Dream Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #462 | 3.636 | 3.636 |
Overall | #507 | 3.712 | 3.712 |
Presentation | #574 | 3.856 | 3.856 |
Originality | #856 | 3.644 | 3.644 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The limit between dream and reality can sometimes be thinner than you might think.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
love the overall design of the game, and the music. the mirrored side was a little hard to track at times, but overall really enjoyable game, well done
cool game and really good map design. The only thing I would change would be to either slow down the wavy animation for the "Shadow side" or get rid of it after the tutorial level since it gets kind of overwhelming to look at for a long time. Other than that, great work!
awsome platform idea. I literally can't think of anything bad right now
You guys made a very good game! It gives an interesting spin on the two character controller. The wave of fire was a nice effect and really changed the pace. Definitely sets it apart from other similar games. the music was great too, some more sound effects would have elevated the presentation even further. Overall really good job, guys!
Really neat take on controlling two characters! It was especially cool when I realized that the characters themselves could cross the boundary into the other half of the screen. It did feel a little bit too punishing when I had to go back to the start of a level for dying, which happened I think at a long jump at the third level. A bit of "coyote time" might have helped some of the jumps feel a bit more doable.
Thank you a lot for your feedback! π You're totally right for the coyote jump, that's something I usually let for the end but it definitely make the game much more enjoyable and less frustrating π You're right for the check point too, we though at first that the levels were short enough, we should have test them more to see the problem βΊοΈ
Playing this had some gratifying moments of AH-HA when you realized you can reach a little nook when you at first thought it was impossible. A solid platformer with the twist of you control 2 sides of the same coin type of gameplay. The idea itself isn't super original but the execution was very well done!
I played it here:
Very well made game, reminds me of VVVVV to a certain degree. controls are simple to understand and tutorial is well made , reminding me of the time pressure! Would have been nice to add a swapping sound que so the swaps feel less "sudden".
The game feel is amazing, and controls were easy to grasp. The collection aspect (getting as many gems as possible) + incentivizing speedy runs made this feel different from the other puzzlers, and introduced an interesting trade off (go slower to get more gems, or go faster to get a better time). I also really like the aesthetic! Overall, a solid game; I had fun playing it!
Great idea and wonderfully executed! I just wish I wasn't such a smooth brain while playing it xD I could easily see this fleshed out into a full game. Great work with this!
Very nice idea! From the games where you play one character above, one below, this was definitely one of the more original ones, I loved it when the worlds started intertwining and you ended up falling through. Really nice, great to control! Good job!
Very interesting take on the 'joined worlds' kind of mechanic for the theme. Was interesting to figure out the puzzles and the best way of picking up gems quickly, and your level design to make use of the mechanic was good! If I had to suggest one thing it would be to add some sort of transition for switching between the two worlds, as it was a bit jarring suddenly just snapping to the other view. But other than that, really good job! :)
Thank you a lot! If you're interested in the art style, we took it from That_gray_guy (Tileset) and Arks (Characters) π
i love dream themes! and i think this fits the jam theme with the story :3
It's really fun and the levels are quite cool and make great use of the main mechanic. Having to go into the dream realm is the stuff of nightmares : D Some additional SFX would've been nice, especially on collecting gems to give them an extra oomph.
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