Thank you very much, and yeah the physics of the jumping and whatnot would definitely be a point of focus if ever expanded upon. It was left as "good enough" for this as it wasn't the main mechanic, that being the rope and the pulse attack, which took us till the last hour to get implemented as intended, so because of that I think it was a good call haha :P
The high jump and floatiness were deemed good enough as it allowed the player to really play around with the rope and showcase that a bit more. Like I said, definitely would be where more effort would be put in the future though to polish it up just that much more, game-feel wise.