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MrScottyTay

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A member registered Apr 23, 2020 · View creator page →

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Thank you very much, and yeah the physics of the jumping and whatnot would definitely be a point of focus if ever expanded upon. It was left as "good enough" for this as it wasn't the main mechanic, that being the rope and the pulse attack, which took us till the last hour to get implemented as intended, so because of that I think it was a good call haha :P

The high jump and floatiness were deemed good enough as it allowed the player to really play around with the rope and showcase that a bit more. Like I said, definitely would be where more effort would be put in the future though to polish it up just that much more, game-feel wise.

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Thank you very much :)

personally I think a free version with ads is fine if there's a reasonably priced version without ads

yeah I understand the reasoning behind being able to shoot yourself because I did find myself trying to maneuvere myself correctly to pick it up how I wanted, but that got harder as more enemies and bullets showed up on screen haha

Really fun game, I love these kind of "move all the way to the next wall" kind of puzzle games, pretty fun addition with having to figure out how to connec to the other pieces and which is the right way/order of doing so.

Interesting take on the concept of controlling two characters at once by only moving one of them when the other has stopped. Love the art, really wacky in a cool way. Agent has a proper swagger of a walk in him haha

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Really interesting concept, however I feel that maybe if guns have their barrels attached to something they should no longer shoot, it was hard to get a good cluster going without destroying parts of it yourself in the process.

Also funny note, the first time I attached the gun in the tutorial was barrel first so I was just shooting myself in the head.

A health bar of some sort would've been really helpful, or maybe changing the colours of the components as they get more damaged.

pretty fun and interesting, kind of reminds me of a more abstract version of roundabout. I do kinda felt like there should've been a way to defeat the balls or something though

Cool idea, but I was expecting the throw to be more of a throw and less of a drop

was a bit confused at how to get the turrets to shoot and the fact I was meant to hold them to do so. I didn't quite like how I couldn't do the normal shooting as well as turret shooting. I think those could've been linked together a bit better such as always using mouse to shoot and picking up the turrets would just override the normal shoot instead, but with the way it currently is it feels like I'm missing out by not being able to shoot normally if that makes sense?

Anyway, enough of the criticisms, really interesting game, the joining mechanic of the turrets was a very interesting idea, I imagine you could create some really crazy looking turrets if you were so inclined.

Really fun spin on the tower defence genre. I would definitely play the hell out of a more polished version of this. One gripe I had was the numbers to the right were a bit close to the creatures you could pick to place, and the numbers actually overlapped the starting text for me. That and making it easier to see how much each creature would cost in each zone and I would've played it a lot longer than I did.

Great music, fit the tone well.

pretty interesting idea for a game, the disproportionate weighting of the builders made the controls pretty fun. With a bit more polish this game could be really good if you were to ever expand on it, well done!

Very interesting concept, found the controls a bit confusing but ended up just "feeling" the controls to try and get it right, rather than feeling like I knew what each control was doing. Still had fun with it though

Really enjoyed this game, spent way more time playing it than I should've done to be honest.

The sounds are really satisfying to hear, even when you manage to get a ball bouncing between the wall and a vertical piece of bamboo really fast. Even though it wasn't getting the ball any closer to where it needed to be, I still just left it there for a little while because I enjoyed the sound.

Really fun game, I had no issues with it. Could easily have seen miniclip doing a similar game in the past and I mean that as a compliment. It could also easily be expanded upon as a pretty fun and chill mobile game if you were ever so inclined.

Interesting concept, but I feel the level design was a bit of an issue. For example on the first elevator and treadmill levels it felt like I had to fluke it with timing that was hard to control since they had to collide midair.

Had fun with what was there though, Good job.

Pretty fun game, I enjoyed it. Didn't quite understand how to get Igni across the first gap but once I figured it out I enjoyed the game, didn't quite make it to the end though, got to the big wall of ice after the clouds section.

I would've preferred the sensitivity to be a bit lower than it was and I found that sometimes when I switched the rotation of the camera didn't quite make sense and would have to turn around to get back to looking at what I was looking at. And Igni's fire attack would've been easier to control if it fired where the camera was pointed rather than from where igni was facing from movement.

Other than those small gripes, I really enjoyed the game and really liked the character designs.