Cool take on the Titanfall 2 type thing, I like the art style or the concept of it at least, although the implementation of that concept could use some polish. The scope is really ambitious so this is the exact right amount of polish for a jam. It’s headed in the right direction for sure.
I had some minor issues with the level design where it wasn’t always entirely clear where I was supposed to go. Another problem was that some of the colliders were a bit oddly shaped and I could almost fall through things, or climb things that didn’t seem climbable and so on.
The ending was maybe a bit of an anticlimax but honestly it fits the theme perfectly, and I don’t know what else I was expecting really =D