Thanks for all the feedback! I would love to see how fast you complete the demo!
- The points about the walls and ledges not being very distinct is caused by the placeholder tileset but i will totally have that in mind for the final art.
- I will check all the points you made on the combat but i wanna ask you specially for the heavy long sword enemy, the idea behind those "heavy" type of enemy is that they cant not be throw around and need more hits to be stagger ¿You think the problem could be that is not so easy to stagger? ¿And maybe making it more easy to stagger would help the problem?