Hi! It can be, but you have to modify the hitboxes sizes and the demo sprites
TomasJPereyra
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Hi! You can try my games demo thats been build using this engine https://tomasjpereyra.itch.io/soulquest
Thanks for all the feedback! I would love to see how fast you complete the demo!
- The points about the walls and ledges not being very distinct is caused by the placeholder tileset but i will totally have that in mind for the final art.
- I will check all the points you made on the combat but i wanna ask you specially for the heavy long sword enemy, the idea behind those "heavy" type of enemy is that they cant not be throw around and need more hits to be stagger ¿You think the problem could be that is not so easy to stagger? ¿And maybe making it more easy to stagger would help the problem?
Organised in what sense? You could see a preview of the content here: https://marketplace.yoyogames.com/assets/9521/hack-slash-engine
An easy to implement dynamic path system for Game Maker Studio 2:
FEATURES
- Dynamic path generation
- Instances do not overlap with each other
- Obstacles avoidance
https://tomasjpereyra.itch.io/advance-path-system-for-gms2
This is a rythm grid movement system that uses some self-contained scripts to create fantastic looking lightning and laser effects.
FEATURES
- Chasing enemies that follow the rythm
- Customizable rythm velocity and reaction time
- Advance dinamic paths to chase the player without overlaping
- Combat system
- Interchangeable weapons
- Potions to recover health
Link to asset: https://tomasjpereyra.itch.io/rythm-movement-for-gamemaker-studio-2