Day 3:
Hello and welcome to day 3 of Team Beaver's devlog! You may have noticed a title change on our game this is because we translated it wrong (whoops :').
Despite that small setback we did get some good work done today, like this attack animation I did for Huitzil. along with some basic animations for our main enemy (which is a surprise).
In the above animation you can still see me selecting the particle system in unity (hence orange boxes) since it isn't automatically triggered yet, but i think it's looking pretty good so far. Tomorrow I finish up character animations and move on to environment in collaboration with the programmers, Rohith and Steve.
Our composer, Ryken, did some neat voice over work today along with the SFX for our enemies and main boss. He plans on continuing this work tomorrow and possibly moving on to cutscenes. However, I need give him some basic "animatic" previews so he can time things right - I have some of this done, but the gif doesn't want to upload so you'll have to wait till tomorrow for a sneak peak :D
Rohith worked on some state machine design today to cover our main enemy's behavior. Since this is the hush-hush part I can't go into much detail but we hope you're curious enough to see for yourself....
Thanks for reading today's devlog and we hope you'll return tomorrow to see what we're up to :D
Till Next time,
Team Twin Beaver