It took me a while to understand the point of the game, but once I did, I instantly warmed up to it. As I learned from research: the “One-Choice IF” game is its own sort of sub-genre, and it’s executed brilliantly here. Mokou trying to find a way day after day to add some zest to her life with Kaguya makes perfect sense within this context, and it also helps that every single ending is written fantastically (the sad ending almost made me cry). But I think what impresses me the most is how “guessing the endings” ends up playing a role in the storytelling. It fits the idea of Mokou trying to find a new way to spend her day super well, and is a layer of connection between storytelling and gameplay that makes me jealous! My only wish is that there were more endings, but it sounds like that might be something you have planned. I think this is the most clever game in the entire jam. Fantastic job!