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(1 edit)

Love the game and great to hear its coming along well!

Assume you are up to your eyes in doing art work, but would be great if there could be battle damage or even just a change in expression dependant on %HP. Glad to hear there will be loss screens added.

Seem to remember you were talking about changes to the battle system, but wondered if more shape related monster abilities might be good? Like killing shapes damages player for duration etc. Seeing the imps "Bulk Up" always felt like it should make them bigger for the duration.


Other battle feedback. Some of the enemies can buff themselves, but by the time they can next cast the buffs have ended. Maybe have them last until next damaging cast and not affect damage from hits by Shapes (as they will be in effect for longer). Likewise effect of shield seems fairly underwhelming.


Keep up the great work, cant wait for the next demo!

(+2)

Thank you!

You're assuming right, that's all I've been doing for a while now ^^
I did consider doing clothes damage when a character reaches low HP, but sadly that's just too much work, so I settled for a change of expression as you said.

I have yet to add more spells, but more shape related monster abilities sounds interesting... No promises, but I'll keep it in mind! And yeah I want to add more sprite effects, precisely like "bulk up" making them bigger while the buff is active ^^

I know about that, no worries! I thought it would be funny if Imps didn't get to profit from Bulk up, so they basically just stop fighting and flex for a sec. Shield is more of a "better than nothing" spell, there'll be better versions of it later. Still, I know the balance is far from perfect. I'll do my best to improve that in the next demo!