Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

PROS:

What an amazing story which kept me glued in, especially how it takes a 180 at the end of the demo.  I love the main character model and the movement (minus the lack of run animation).  The graphics are truly something different as I didn't know SGB could do some of these Hi Res objects.   I can see that a lot of time went into doing both the SGB assets and CGI stills.  This was a very unique experience.

CONS:

I think this game pushed SGB to the limits.  There were certain areas that slowed down the game terribly.  I got an graphics error message but was able to continue playing.  Things were very confusing at first as I spent almost half an hour lost.   The road blocks to prevent the player from crossing seemed unnecessary.  A simple message stating that they cannot walk further would suffice.  Adding all those assets to block certain paths is just taxing the game engine.  Some NPCs to help guide the player to their destination would have made the navigation easier.  Unfortunately, I feel like this game is very ambitious for an SGB title and would be better suited for something more "Pro" like Unity.  I'd love to see this more polished when finished.  That story is leaving me hungry for more!

Thanks for your kind words & constructive feedback.

I hope that, one day, I'll be able to finish the game so that you'll be able to enjoy the rest of the story.

I totally take the blame for cons, I was clearly short on time and didn't always make the good choice.

And you're probably right, I feel like SGB will become a stepping stone. We'll see on the future what we'll do with this game, depending of the feedback.

Thanks again for your words !