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Manteca - beyond Mississippi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative! | #2 | 4.333 | 4.333 |
Fun Factor! | #7 | 3.500 | 3.500 |
Game Design! | #9 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer name (who to credit in video)
Tirodem
Type of Submission?
WIP / Proof of concept
Mature themes? (18+ content)
Yes
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Comments
WOOO!
I am ready to immerse myself into this universe, and will follow its progress closely.
LOTS of deep, carefully considered lore, which I recognize and respect.
The demo assets were all very impressive, even if you had to rush to process and place them.
I hope to see lots, lots more...but take a well deserved rest!
I liked seeing non-stylized models being used! The music, models and the narrative are a perfect match, the only thing missing is something that indicates where to go next (I tried to add an example below). I only got to some areas by just walking at the screen border. Curious to see how this develops. :)
I actually like how you can’t run because this adds to the atmosphere of the game and seeing a character like this sprinting through the game doesn’t make much sense to me.
Thanks for your feedback & kind words, Tymmo.
I'm currently thinking about how to manage map teleporters, to other exterior maps or inner buildings. It's true that adding something visual will help people. Your suggestion helps, I'll publish screenshots once I find something !
Interesting designs.
I liked the horses and the attention to detail like on the paintings. The bald police man was kinda funny to me, and always in a karate pose, which was a little comical to me.
I live a few hours from the game's setting so it was interesting. The graphics are pretty nice for SGB but theres some minor issues that could be fixed easily. I would have liked more direction where to go and maybe enter a few of the shops.
Music was good for the setting and feel of the game, IMHO.
PROS:
What an amazing story which kept me glued in, especially how it takes a 180 at the end of the demo. I love the main character model and the movement (minus the lack of run animation). The graphics are truly something different as I didn't know SGB could do some of these Hi Res objects. I can see that a lot of time went into doing both the SGB assets and CGI stills. This was a very unique experience.
CONS:
I think this game pushed SGB to the limits. There were certain areas that slowed down the game terribly. I got an graphics error message but was able to continue playing. Things were very confusing at first as I spent almost half an hour lost. The road blocks to prevent the player from crossing seemed unnecessary. A simple message stating that they cannot walk further would suffice. Adding all those assets to block certain paths is just taxing the game engine. Some NPCs to help guide the player to their destination would have made the navigation easier. Unfortunately, I feel like this game is very ambitious for an SGB title and would be better suited for something more "Pro" like Unity. I'd love to see this more polished when finished. That story is leaving me hungry for more!
Thanks for your kind words & constructive feedback.
I hope that, one day, I'll be able to finish the game so that you'll be able to enjoy the rest of the story.
I totally take the blame for cons, I was clearly short on time and didn't always make the good choice.
And you're probably right, I feel like SGB will become a stepping stone. We'll see on the future what we'll do with this game, depending of the feedback.
Thanks again for your words !
The unique style piques my interest