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Liked the audio and the combat system.  Player felt good to control.  I would have personally liked a  lives system so you don't just immediately die when touched.  Unfortunately I couldn't get the warp to work, so wasn't able to complete the game.  The tileset was nice, although the enemies were a bit abstract compared to the player.  The carrot just ends the game, perhaps touch the interdimensional carrot of mystery could have given the player the ability to warp?

I like to use particles and some sound effects to give deaths  a bit more pep, perhaps you could do something like that in your next game to deaths/actions a bit more impact.  Nice menu system (one of the menus was bugged for me).

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Edit: Is there any chance that you left the dialog running? I have set the player unable to warp while the dialog is still there. Also thanks for the warning about the menu, i think i may have forgot to edit the navigation method it in the script


Thanks for your reply, I should have definitely add particles for enemy/hit and lives now that you mentioned it(I had thought otherwise). As for the warp, I don't know why it didn't work, it worked for me most of the time unless I'm moving around too fast and miclick, I think I should have made the clicking detection area bigger? As for the carrot I'm sorry that it was disapointing, I initially had much bigger plans for it but I couldn't bc of scope and it was rather something i added latter without thinking much(a really bad part on me). 

Besides that, thanks for the complement on the tileset, it was my first time ever making something like that :))