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I liked a lot about this game, but ran into a few bugs that really hurt the experience. I'm on Windows 10, not sure if that has anything to do with it. I haven't finished it yet but I will consider getting back to it later.

I liked the option to switch the palette in the menu. I don't like the gameboy-style palettes, so it was very nice to see. The graphics were pretty good all around. I also liked the fade effect in the menu.

The conveyors were buggy. If you get on at a certain point (too far to one of the sides I think) you moved very slowly and then fell off when reaching the end. There is also a glitch where the level flickers between 1 and 2. I had it constantly while playing.

The most major glitch was that you can freeze the game when saving. If you press the confirm button too early, the game freezes and doesn't accept any input. It's not the application that's frozen, you can still close it normally, but you have to shut down the game. It was a real downer to lose my progress because of that. There was some unpredicatable behavior at other times with the dialog too. If you clicked too early at other times it would restart the dialog. I suggest letting the player advance the dialog more quickly with the confirm button since so many games do that & people are used to it.

There were also a couple design things I didn't like. There's at least one part where you can go up into the next screen and immediately hit an enemy that you couldn't see. Also, it was too easy to fall off a cliff. Just walking next to a cliff would lead to accidental falls since the tolerance was so low.

Hopefully you can figure out how to fix the save glitch because it's a big problem, but nothing else was really that much of a problem.

(+1)

Thanks! I'm glad you liked it! I didn't get a chance to really fully try it out on Windows (I use a Linux Machine) or Mac, so it's possible that there are bugs due to that. I agree with you on the GameBoy palette depending on who makes it, so I tended to swap the palette a lot when I was making the game. I wanted to put in my own custom one, but didn't get a chance. The fade effect was something I was proud of. It was actually simple - basically, it's just a screen-sized sheet with each version having a certain dithering percentage covered. 

The conveyors are definitely a known issue. I wish I had fixed it. As for the 1 and 2 flickering, that's not actually a glitch. That was intentional. It was meant to be like a geiger counter but wasn't sure how well that came across. (Geiger counters will actually fluctuate a lot around a given central value.)

As for all the other bugs you mentioned, I had actually caught most of these myself but didn't get a chance to fix them. I had to rush a lot at the end due to a vacation in the middle of the month and work preventing me from using the last few days. I might have to back and polish this game into a completed form. I have too many projects I want to work on and so little time, but hopefully I can go back and polish this up as well as another former project I did.

I'm glad you enjoyed it overall though and really appreciate the thorough feedback!