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Very nice music and audio design on the bubble popping and the natural underwater muffling. 

The spike level was very difficult. That being said the cute visual aspect of it paired with how difficult this game can be makes it all the more frustrating.

Something that I would add is a more noticeable indication of where the 'force' was coming from, maybe a cursor icon or animation surrounding the cursor to better indicate how the bubbles are going to react to the mouse.

Nice game.

We revamped the spike level's difficulty, as it was meant to be a tutorial to how the spike mechanics work in our last UX pass. A few of the "frustrating" mechanics (such as bubbles spawning on top of active jellyfish) have also been removed. 

The last few levels are still a bit challenging, which, with a restart option on the levels, should give it more of a "puzzle" feel. We hope that the skill curve between the levels feels a bit more natural now. 

Thank you and others who pointed that out, and left good and honest feedback - Yaniv