Lucas-Rose
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A member registered Jun 05, 2019 · View creator page →
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Managed to find a way to break your game haha. It appears that the workers get stuck in one position infinitely changing directions if they hit the corner of their collider. My assumption is because the workers are infinitely turning back the same direction, they are getting stuck to the platform rather than turning away and falling off. Great game otherwise!
Nice visuals, maybe a stronger shadow on the guards range of sight so that the player knows better how close they are to being caught. Some resolution fixes on the text also.
In the jobs for the motorbike try linking the wheel popping and handle breaking together so that the player needs to do both before the bike is properly sabotaged. Try making the handlebar breaking not as long as it is, it takes quite a while for it to break in comparison with the wheel popping.
Nice game overall though.
Very nice music and audio design on the bubble popping and the natural underwater muffling.
The spike level was very difficult. That being said the cute visual aspect of it paired with how difficult this game can be makes it all the more frustrating.
Something that I would add is a more noticeable indication of where the 'force' was coming from, maybe a cursor icon or animation surrounding the cursor to better indicate how the bubbles are going to react to the mouse.
Nice game.
With graphics like those it's understandable that you may not have had time to finish or add everything that you wanted in the game (very pretty animations). Tip: Make assets in your spare time to use in any upcoming Game Jams. Unfortunately I had no idea how to put the plants in the cauldron and was stuck on what seemed to be the first level. Good luck on your endeavors.
Very nice killing function with the teleport dash. Don't worry about it being your second Game Jam, this is also my second Game Jam. Minor improvements I'd add is including a little timer after the enemy spawns before he shoots his gun as the only way to reach the ceiling to change gravity is by dashing to those enemies. Congrats on the completion.
The White Bayou Project jam comments · Replied to Lucas-Rose in The White Bayou Project jam comments