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Very nice visuals! Overall idea is great, just a couple small issues that can be easily tweaked. Movement feels a bit stiff, for example, wall jumping is very strict and can feel inverted, would help to have a coyote timer on it. The dashes feel unreliable on some movement sections, in which some directions (diagonals?) go way further than normal directions. 

The combat can be tedious, due to large enemy health, speed based movement platformers mostly have lower enemy health to keep the flow of the game moving. I found myself having to just camp a corner and deflect the bullets to be able to beat some levels. 

Overall though, very nice idea! Could very well be expanded upon into a great game! I'm excited to see where this goes!

yeah, i completely forgot to fix the dash, also the enemy health i could lower it a bit, however in some cases it is useful so you can combo-dash them!

I mean, the original idea was to be more of a hack and slash with various combos and heavy and light attacks, where a different combo trows the enemy on a different direction,  but i didn't have time to make various combos so i just left one and made it throw the enemy towards the mouse.

Glad to hear you enjoyed!

Also thanks for the critic, it helps a lot!

;D