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So I managed to beat "Templar" now, and wow, I actually wasn't sure it was going to delve further into Hell like that. But I loved the evolving aesthetic.

Something else that really stood out to me that I wanted to ask about, how did you get the player character to say, "Darkness taints this Holy ground," just after you walk through the first door?

Cause nothing appears to trigger the sound. And I didn't think you could add sounds to just any ole' space within the level map.

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Congrats on getting to the end!

It's a little hack. I used an invisible treasure to trigger the vocal line =)
Sadly RGM uses 1 sound for all treasures or I would have done more.

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Ha! Okay, that's a good hack.

Thanks for all the information.