Day 4:
Hello, Hello and welcome back to Team Beaver's devlog. Today was a moderate progress day on the art side since I had to go to work, But I'm happy to share some teasers for our environment and a first look at the animated enemy character. Below you'll see a WIP of Huitzil in one of our rooms, I'm still working on getting that lighting *just right* but I'm liking the aesthetic so far.
Next, as promised, the idle animation for one of our common enemies.
I gotta say I really like how the mask turned out, i think it really suits him. I'm gonna finish this guy's animations hopefully tonight so I can start cutscenes and continue environment tomorrow. I'm a tad behind but really when am I not it should be fine.
Of course, we gotta talk about the work our programmers are doing. Rohith has been working on level design and enemy AI for our main boss which he plans on continuing tomorrow along with designs for two other rooms. Room design is looking pretty good and I can't wait to see the finished product. Steve has been helping out with this as well and will also be starting work on the AI for our little friend up there.
Finally, last but certainly not least, we have our composer Ryken working on this neat adaptive music system that can be modified to a faster pace when enemies are nearby. Things are starting to come together and we are all excited to share our final product with you!
As a reward for reading to day 4, here's a little sneak peak at a game cutscene.
We hope to see you again tomorrow! Thanks for reading :D
Sincerely,
Team Twin Beaver