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Hi Neco The Sergal, thanks for giving my game some coverage on your channel! I've been watching and really enjoying seeing what you have been making of the game. As you have found, the instances in which you can die are relatively few. I didn't want to discourage the player from feeling free to explore by punishing them too often for trying things out, but from watching you play I can see there are a few areas where a few more death states might have been necessary. It's my first ever game though, and I made it virtually by myself, so I had to pick my battles carefully in every aspect, especially the animation. Thanks for playing and I hope you enjoy the rest of the game! (Just a quick hint; if you complete the game with no deaths and discover all 3 secrets, then you get the most interesting ending.)

Assuming the 'secrets' are the philosophical 'cutscenes' ?

That's right, there are three of them.