Thank you for the detailed feedback! I've taken note and learned from what you said.
Controls were an issue with my testers as well; especially since the game requires precision to dodge the bullets. I didn't use coyote time or time based jumping, which is probably why it didn't feel right. Unfortunately, due to the lack of time, I couldn't polish everything.
When someone tested my game, they wanted to use WASD instead of the Arrow keys and since Up/Down is used to navigate the menu and dialogue choices, it was on the Settings page.