Also on Linux, I get a grey screen after pressing Start Game with only a custom cursor and some music T_T
This is what I get in the terminal:
[alex@alex Downloads]$ ./godot-wild-jam-34.x86_64Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.11-arch1-1, LLVM 12.0.0)
OpenGL ES Batching: ONERROR: get_language_code: Invalid locale 'C'. At: core/translation.cpp:958.[alex@alex Downloads]$
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'. At: core/translation.cpp:982.
ERROR: open_dynamic_library: Can't open dynamic library: addons/godot-yaml/x11/libgodotyaml.so. Error: /home/alex/Downloads/../lib/libgodotyaml.so: cannot open shared object file: No such file or directory At: drivers/unix/os_unix.cpp:415.
ERROR: get_symbol: No valid library handle, can't get symbol from GDNative object At: modules/gdnative/gdnative.cpp:502.
ERROR: init_library: No nativescript_init in "res://addons/godot-yaml/x11/libgodotyaml.so" found At: modules/gdnative/nativescript/nativescript.cpp:1479.
SCRIPT ERROR: _init: Attempt to call function 'new' in base 'NativeScript' on a null instance. At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:12.
SCRIPT ERROR: text_to_yaml: Invalid call. Nonexistent function 'parse' in base 'Nil'. At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:76.
SCRIPT ERROR: play_sequence: Unable to iterate on object of type 'Nil'. At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:31.
ERROR: terminate: No valid library handle, can't terminate GDNative object At: modules/gdnative/gdnative.cpp:407.