Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space Cadet Brett and the Carrot of ImmortalityView game page

Submitted by Studio 2B, meatbal14, Anres6, WeebToast, tttttm — 21 minutes, 46 seconds before the deadline
Add to collection

Play game

Space Cadet Brett and the Carrot of Immortality's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#571.7323.000
Graphics#602.3094.000
Theme#652.5024.333
Controls#681.5402.667
Fun#691.5402.667
Overall#701.7873.095
Originality#711.9253.333
Accessibility#740.9621.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.3.stable

Wildcards used
What's Up Doc, No Place Like Home

Game description
Space Cadet Brett embarks on a morally-questionable mission to destroy an ancient artifiact

Source
No

Discord username
Anres, meatbal, weebtoast, tttttm

Participation level (GWJ only)
3rd time

Participation level across all jams
3rd time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

(Window)

I extremely loved the art of the commander character, the UI dialog could get some more polish though, especially with how you advance the conversation, like pushing the spacebar for more convenience. Besides that, the art was good for me, even though I think the player should be a bit bigger and you dont have to go through the dialog each time you replay a level.

For the gameplay, I loved the enemy variety although I think you should add more juice by emphasizing the sound and visual effects more. besides that, the control was drifty and the lack of friction, though makes sense due to the environment, was annoying and hard to control.

Submitted

Also on Linux, I get a grey screen after pressing Start Game with only a custom cursor and some music T_T


This is what I get in the terminal:

[alex@alex Downloads]$ ./godot-wild-jam-34.x86_64  
Godot Engine v3.3.stable.official - https://godotengine.org 
OpenGL ES 3.0 Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.11-arch1-1, LLVM 12.0.0)
OpenGL ES Batching: ON  
ERROR: get_language_code: Invalid locale 'C'.   At: core/translation.cpp:958. 
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.   At: core/translation.cpp:982.
ERROR: open_dynamic_library: Can't open dynamic library: addons/godot-yaml/x11/libgodotyaml.so. Error: /home/alex/Downloads/../lib/libgodotyaml.so: cannot open shared object file: No such file or directory   At: drivers/unix/os_unix.cpp:415.
ERROR: get_symbol: No valid library handle, can't get symbol from GDNative object   At: modules/gdnative/gdnative.cpp:502.
ERROR: init_library: No nativescript_init in "res://addons/godot-yaml/x11/libgodotyaml.so" found   At: modules/gdnative/nativescript/nativescript.cpp:1479.
SCRIPT ERROR: _init: Attempt to call function 'new' in base 'NativeScript' on a null instance.   At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:12.
SCRIPT ERROR: text_to_yaml: Invalid call. Nonexistent function 'parse' in base 'Nil'.   At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:76.
SCRIPT ERROR: play_sequence: Unable to iterate on object of type 'Nil'.   At: res://scenes/sequences/sequence_manager/SequenceManager.gdc:31.
ERROR: terminate: No valid library handle, can't terminate GDNative object   At: modules/gdnative/gdnative.cpp:407.
[alex@alex Downloads]$
Developer

We ran into some problems exporting to HTML due the GDNative addon we used to parse YAML files… looks like those same problems sadly exist in the Linux build too.

Anyway thanks for inlcluding your error output, and thanks for checking out our game!

Submitted

I just get a gray screen after clicking Start Game. (running on Linux)

Developer

Sorry about that. Hopefully we can find a fix. Thanks for letting us know!