The audio was great for this! :D I agree with acsparks regarding the fact that the player unceremoniously pops when they touch something they don't want to. A many-lives system could be a nice addition. I would also personally make the sword a little faster so its more of a strong SWING motion, since I sorta had to step back and forth when I wasn't sure if I had timed my movement exactly with the sword.
I like the idea of the warp, but also, it didn't work for me 😅 Nothing ever happened pressing RMB. I liked the two endings I did manage though. It's not often you see a game jam game with multiple endings :D Thanks for submitting!