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(1 edit) (+1)

While not the first game to use dev options as a gameplay aspect, this put a cool spin on it, Great job! My only real issues would be that the spike hitboxes were a bit inconsistent in some levels, and that it became easy to exploit infinite jumps in some areas when mixed with dashes into walls.

Also if you could check my game out that would be great!

Sure, thanks for your feedback!