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A member registered Jun 13, 2020 · View creator page →

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Haha thanks for the comment, the L4D Director was literally my main inspiration for this jam!

There was originally a third mode with six possible entrances, but was scrapped for time. Luckily the background remains as the icon for the game's page.

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I do agree somewhat with this feedback, however the aim of the experience is that there is no 'win' state, and no matter how many times you shoot they A.I., they just need to shoot you once.

Also the rendering bug was an issue with the web build. I thought we fixed it with changing how layering worked, but I guess the bug sneaked back in under a different form.

Yeah thats because the A.I. is very good :)

Funnily enough my original idea was to use ML-Agents to actually have the AI be good, but decided for a humor based approach. The AI was meant to be predictable to make the first few levels easy and fast, to get to where they cheat as quick as possibly, while reinforcing the idea that the AI genuinely sucks and needs to rely on cheating in order to win.

Will be sure to check your stream out! Here's our game:

https://itch.io/jam/black-and-white-jam-8/rate/1481725

Gahhh, yeah I forgot. Will likely make a 1.1 version addressing some complaints and adding music once voting ends.

butt run

Do you mean while ingame? Or just when you fail?

Choosing more than one option is 100% intentional

Yeah, there is a bit of downtime in rounds.

Funnily enough one of my original concepts was dragging words into a mad libs type concept, but it didn't fit well with the theme imo

One of the best parts of a game is feel, and that's one of the first things I noticed here. The time zoom effect was great, and while others complained about the speed, I didn't really feel that. Great game!

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While not the first game to use dev options as a gameplay aspect, this put a cool spin on it, Great job! My only real issues would be that the spike hitboxes were a bit inconsistent in some levels, and that it became easy to exploit infinite jumps in some areas when mixed with dashes into walls.

Also if you could check my game out that would be great!

The controls took a bit of getting used to, but I feel that it really came together in the end. Great game!

As people said below, I also would have liked the option to get the axe back to throw again. I loved the music and graphical style, and it gives one of the best game feels out of the games I played so far!

I mostly intended for the text to add a bit of lore and humor, but I fully understand your criticism. The main way I did want to switch up the gameplay and change bias, but ran out of time to add any more meaningful changes to make the core loop more engaging.

I loved this game, with the music and graphics giving me real VVVVV vibes. My only two problems are that a lack of a minimap makes you get lost sometimes, and that the theme is a bit flimsy.

https://itch.io/jam/mashup-game-jam-2/rate/1097032

https://itch.io/jam/mashup-game-jam-2/rate/1097032

https://itch.io/jam/mashup-game-jam-2/rate/1097032

I enjoyed the game, but my biggest problem is how the jump option is a bit too low and kinda borders on trial and error. The main mechanic is great though!

An extremely interesting idea for a game. I love how you managed to make the light level a central mechanic. The dialogue is fun, and the music sounds good. Only problem I have is that the main gameplay is a bit cluttered with all the extra characters

I love the topic for this game and the spin on the SuperHot design. The only real problems I had were that the enemy hitboxes were inconsistent at times, and that there was no real indicator that you beat all the enemies.

It is a game that uses a bit of RNG definitely. I didn't win every time in my playtesting either.

Yeah, I initially planned to have a typewriter sound effect but it was 4am and I had to submit quickly so I didnt crash

Got a bit stuck on the eye forest part, but a fun game with good humor