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I am actually super happy you felt like that! The experience we went for was one similar to rhythm games, where there is a really hard song where you want to beat it really badly, so you try over and over till you finally overcome it. The game was made hard, but possible, on purpose to convey that, while also making use of the old NES ideology of "extend your game's length by making it harder". This is especially helpful when, if you already know what to do, you can beat the game in two minutes. The fact that you felt the high octane feeling from the music and movement, you didn't have the easiest time, yet were able to preserver and overcome the challenge we presented to you mean our vision was met! Thank you for your reply! 

I think the NES philosophy is good, when the difficulty isn’t cheap or due to bad design. You got that balance well!