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(1 edit)

The difficulty was a big aspect of the game, with 2 obstacles in particular placed in such a way that it is possible but very difficult to dodge, as to create a sense of improvement to those that replay the game, and a sort of "clutch" feeling to those that end up actually able to dodge the obstacles. I will admit, the fact that you can slide with the top and bottom character at the same time by holding up and down even after the jump ends was not conveyed well enough, which is something I definitely would have changed if I could. Thank you for your reply!