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OK, I finally beat the game. There are things I like, and there are things that I don't like. 

The voice acting and the models used for the environment aren't half bad. I think I felt pretty convinced that I was on an actual farm. 

I think my biggest problem (other than the controls you fixed before) is that the plot is kind of shallow. It felt like the protagonist was making decisions that didn't really make sense all. Why did he go to the windmill to make a phone call when he could of just used the phone in the house? That's just one example.

I didn't find the secret room. I wasn't sure if I would be able to find it on my own.

I agree the plot was 'meh.' I usually spend more time building one, but in this case it was kinda thrown together. I was creating the level (which took way longer  than I anticipated) and trying to write a story at the same time. The phone in the house was unusable due to all the circuits being busy, and I didn't touch on that as much as I wanted. The funny thing about the windmill, is that I REALLY just wanted the player to climb it, and made it a story point. 

Originally, I wanted the game to take place entirely in the van (Similar to Cujo.) This actually proved a lot harder to do, so I came up with the plot the game has now. 

This was originally supposed to be a Cujo inspired game? I'm not going to lie, that sounds very interesting! I would have liked to see how that turned out!

Oh yeah, but I couldn't get my First person player to function correctly inside the vehicle. That's half the reason you could only look sideways in the published version.