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I agree the plot was 'meh.' I usually spend more time building one, but in this case it was kinda thrown together. I was creating the level (which took way longer  than I anticipated) and trying to write a story at the same time. The phone in the house was unusable due to all the circuits being busy, and I didn't touch on that as much as I wanted. The funny thing about the windmill, is that I REALLY just wanted the player to climb it, and made it a story point. 

Originally, I wanted the game to take place entirely in the van (Similar to Cujo.) This actually proved a lot harder to do, so I came up with the plot the game has now. 

This was originally supposed to be a Cujo inspired game? I'm not going to lie, that sounds very interesting! I would have liked to see how that turned out!

Oh yeah, but I couldn't get my First person player to function correctly inside the vehicle. That's half the reason you could only look sideways in the published version.