Thanks so much for taking the time to include this in your video as well as for letting me know about it. I'm really glad to hear you enjoyed it.
The version in your video isn't the latest and there are a bunch of improvements since that build including reworked AI, more responsive controls, persisted win/loss stats, and a bunch of minor big fixes. One thing you highlighted was around wanting scraps to last longer before the opponent was floored and that is now the case. The damage calculations have been changed significantly for balancing (along with the speed of some attacks) and only a sufficiently damaging attack will floor the opponent now.
I'm on a short break from this to catch up on some other things after the crazy push for the game jam but I'll be back to adding more features and content soon!