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Thank you so much for the long reply! That is a lot of good feedback :)  Really cool that you played so much even though it's a hard game!   I noticed some of the problems you found too like the  shooting loot right in front of you. The spike collision also really bugs me. Since I wanted to add so many features I made the spikes with really quick and dirty code. Everything in the game doesnt really have a hitbox but is distance based and I tried to tweak the spikes numbers but they would either be unfair sometimes or rarely damage you at all :/ That's definitely something I will rewrite completely in an updated version. I hoped not many people would have  performance issues. I added a last minute feature that the neon light sounds volume is based on the distance to the paint on the wall. But I didn't create a proper system with buffers to read from so I used surface_getpixel wich you should never ever do^^ And it costs me I think about 30-40% of the fps. On my machine it worked fine but I unfortunately don't have a slower test machine :/ I should have added an option to disable this. I always tend to add this tiny stuf that burns all the fps^^ Like the glitch effects intensity is based on the music beat. Something not everyone notices but I added an extension just for that haha. I find getting the difficulty right is always so hard as the developer. This is also the first time where I didn't have a team and therefore had barely any user testing :/  The project files are not uploaded. Yoyogames said in a form thread that It's not required but if you win you have to send it to them. I can add that some time if you want to dig through the code but I couldn't upload it like that   because I used some payed extensions and do not have the right to share these files.     I would have to rewrite some stuff to make it somehow playable without the extensions. For examplpe the levels are made with a little level editor tool I made wich uses json files and to read/write to these files I used the "tjson" extension from yellowafterlife. I don't know how to get it working without it. I might have to make the map just blank rooms for that so you can at least start the game. When I find time I can  change and upload that :)