Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very original concept !  :o 

i like how you set up the mission objectives where you get the trailer then tow the star in place then get the right amount of resources and last place the planet in correct orbit, seems complex at first but it's quite easy once you get it. 

That said what is a bit hard is getting the dosage and orbit right cause you have to be exact and it's hard to do so, cause when you collect resources you don't get an accurate % until you have multiple and dosing exactly can be a pain :( not sure if it's a bug but the discard resource with the E key didn't seem to work for me.

But other than that the ship controls feel nice and responsive, i like the towtruck/ship and the warp gates's design and the humor of building an entire star system as a 9 - 5 job that became mundane :p

But the game is anything but that :)

(+1)

Thank you for playing!

From the comments we received it seems that we totally failed at informing that you don't need to be exact. There is a margin of error of 5% for resources and 10 units for orbits.

I was really expecting that people will not try to be exact and get annoyed that we force them to be exact so we implemented margin of error.

But it turns out that everyone IS trying to be exact and they are annoyed, because they think that they must be exact. So it's only a communication issue. Solution to your problem is existing in the game, but we failed to inform you :C Sorry!

About the E key: E key removes resource you are in right now, so if you are in rock cloud it will remove rocks. If you are outside cloud it does nothing.

Thank you for playing!

(+1)

Oh i see ! Well it wasn't really a big deal to be honest :) it's just that since there was no mention for that i just assumed from the numbers that you had to be exact :p 

and i also understand for the removing of resources, here again i got it wrong and assumed that the key let you dropped no matter where, i didn't put 2 and 2 together to do it inside a ressource field

And honestly if you just add mentions on these aspects so that they can't be confused you've fixed all there is cause like i said the game is pretty solid otherwise ^^