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(+1)

Good submission! I had fun playing this. I agree there should be something to do that's a little more challenging for the player, since at the moment it feels as though the only interactivity comes from mining resources and buying upgrades, and I never felt like I was at risk of losing after spending so much on upgrades. 

With some balancing this could be very fun. It's really interesting to see you put a resource collection minigame in a tower defense. Maybe a post-jam version? :D Thanks for submitting anyway!

(+1)

Thanks for playing!!!

There is SOOO much more I want and wanted to do for this but ran out of time. Honestly the difficulty curve is almost non existent I only had a single person play testing and this was the happy medium I could find. Resource collection being an active process rather than the generic passive seemed to be a fun idea to explore, just need to expand on it!