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A jam submission

Space-Assault!View game page

Base Defense, Wave Survival, Resource Management, Strategy
Submitted by Sezotove (@sezotove) — 8 minutes, 39 seconds before the deadline
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Space-Assault!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#313.1503.571
Originality#323.2763.714
Controls#332.8983.286
Theme#373.6544.143
Overall#372.9523.347
Accessibility#422.5202.857
Audio#432.5202.857
Graphics#532.6463.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.3

Wildcards used
Game Time, No Place Like Home

Game description
Base Defense, Wave Survival, Resource Management, Strategy

Source
Yes

Discord username
Sezotove#9465

Participation level (GWJ only)
2nd time

Participation level across all jams
This is my 4th completed Gam Jam.

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Comments

Submitted(+1)

I proudly present to you. 

Sierpinski's D-Wing!

As you can tell I had my fun with the game. ^^

Developer(+1)

Hahaha oh my god that's glorious 🤩🤩🤩 thanks for playing and glad you enjoyed it!!

Submitted(+1)

Nice, really enjoyed playing this for a while!

Submitted(+1)

Conceptually, a very cool idea. It may have been a bit large in scope for the Jam as a solo dev? Either way, you did manage to fit in a good bit. I like the idea of the game, but it didn't feel particularly difficult. Either way, the Jam is only so long, I can imagine you had some other plans in mind also. ^^

Submitted(+1)

Good submission! I had fun playing this. I agree there should be something to do that's a little more challenging for the player, since at the moment it feels as though the only interactivity comes from mining resources and buying upgrades, and I never felt like I was at risk of losing after spending so much on upgrades. 

With some balancing this could be very fun. It's really interesting to see you put a resource collection minigame in a tower defense. Maybe a post-jam version? :D Thanks for submitting anyway!

Developer(+1)

Thanks for playing!!!

There is SOOO much more I want and wanted to do for this but ran out of time. Honestly the difficulty curve is almost non existent I only had a single person play testing and this was the happy medium I could find. Resource collection being an active process rather than the generic passive seemed to be a fun idea to explore, just need to expand on it!

Submitted(+1)

I like the core ideas in the game. There are a lot of elements that definitely show promise. For me, though, there were a number of things that just didn’t quite get there.

Asteroid Mining…

  • There’s no challenge here. There’s a fuel limit that limits the number of asteroids I can visit, but I fill up my storage space way before then anyway. If fuel was an issue, perhaps it should have been tied to moving the mining drone on the screen in some way. Also, there’s little chance that anyone would miss any minerals in the asteroids as they’re all visible (and clustered together). Maybe adding a little lighting in a way where you can only see the “surface” of the asteroid and not deeper in, making the player wonder if it’s worth continuing to mine or to move on to the next asteroid.
  • Mine drone movement is… strange. It feels like it should move like in a game of Asteroids, but when I propel forward, the drone goes for some distance then comes to a sudden stop. How far the drone goes seems to be a bit random too. There are times I can cross only half the available distance between two walls, then, other times, I can cross the entire distance. This may be personal preference, but I feel as if the drone should have been modeled after the ship in Asteroids (in mechanics, not in looks)
  • In the station view, it was not immediately apparent to me that I could scroll in and out on the station. As such, I barely even saw the first assault wave attack the station. I did eventually discover I could scroll out, but some indication, either in the help or even a little message at the top of bottom of the window might have been nice. Even without that, I think starting zoomed further out might be a bit better.
  • Help system… well… I was going to say there wasn’t a way to close it, but you corrected me on Discord just a few minutes ago, and it seems I just needed to click the “Help” button again. Therefore, it’s not as game breaking as I was going to say it was. That said, I do feel the window should be closable when “escape” is pressed as well. Obviously you’ll have some foolish players that don’t realize that they should press the Help button again ;) . Also, one of the TABs in the help menu should contain a Game Controls tab.
  • During the assault phase, even though there are some defenses in place, there should still be something for the player to do. Maybe be able to TAB into a “defense” drone that I can fly around and attack enemies with? I say this not as a failure of the game (it is a jam after all) but more as a idea I had.

Over all I think this game has a lot of solid ideas and with some more work could be a really fun tower defense style game!!

Submitted(+1)

That was fun! I liked the mix of mining and upgrade/defense.

Developer

Thanks! I really wanted to include Procedural Generation and figured it was the best way to have a resource based mechanic that wasn't the same old boring auto generating mine or farm house etc...

Submitted(+1)

I really liked the game, one of the more complex ones I've played in the jam, specifically the mining aspect was a lot of fun

Developer(+1)

Thanks for playing!!! I'm glad you enjoyed it! The mining is my favorite part too! Most fun one to implement and learn as well. I'd like to expand on it and have there be multiple asteroids in the field that you go to so rather than hopping to a new scene you can explore the space a bit and just find new asteroids.

(+1)

I like the game, wish I could upgrade my mining laser to hit more blocks at the same time

Developer

Thats a great idea for an upgrade to the mining drone! Maybe add on some extra lasers that hit at a slightly different angle. Thanks for playing, I hope you enjoyed it.

Submitted(+1)

Cool game! The mining aspect is really fun! Nice work

Developer

Thank you! I had a blast working on the mining portion! I learned a lot about using the tileset's this Jam and boy am I excited to expand on that knowledge! I have some ideas for the mining :)