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(+1)

This was a lot of fun! Quite a bit of content, I'm surprised! I wish there was more art going on in the scenes though, the levels felt a bit empty. The story writing was good and the platforming was executed quite well! I wish the jumps were a bit higher though. It felt like EVERY platform needed a double jump. 

My biggest suggestion would be to limit the controls to the keyboard. I found it hard to coordinate WASD, Space, and mouse move/right-click. For 3D games, these combinations are intuitive as they serve completely separate mechanics (look vs move & shoot vs jump), but for right-clicking to be the speed dash felt weird. I think either double-tapping a direction or shift would have felt more natural to me.

 I would also have much preferred the light to just be on the player, as trying to keep the mouse near my player felt more like extra work and less like an 'advantage' (like being able to look around the level). 

Overall great work! I can tell you put quite a bit of effort in and it shows! For a 2 weeks game this is very impressive! I hope you continue to work on it! It is a really good start to an awesome metroidvania! 

(1 edit) (+1)

We definitely ran out of time aesthetic-wise on prettying up the different areas. Neither of us are super experienced with pixel-art, and are working on honing those skills.

For the controls, we are definitely planning to incorporate custom controls, as I have received feedback that some folks aren't WASD gamers, and much prefer the arrow-keys for platformers. The idea with making the dash on a separate hand was for some intensive platforming jumps, to spread the carpotunnel-button-mashing to both hands.

Thanks for playing and providing great constructive feedback!