Really interesting game. I liked the visuals; it felt like everything went together pretty well. The subtle ambience of sound was nice too. The movement felt responsive and not laggy or anything like that. But as someone who is a bit of a perfectionist, especially when it comes to recipes, I was a bit annoyed lol. I'm not sure what is the best method for constructing a planet.
Do you start with the largest quantity, then dilute and rebalance? Or the smallest quantity? Maybe the middle quantity? I'm not sure. I didn't mind the orbit part, but the planet creation felt tedious. While I wanted to enjoy the process, I couldn't. Because I was too busy trying to use some sort of invisible and unwritten system to try and formulate exact values to put into exact positions.
I read in the comments that there is a margin of error of 5. Which is nice for sure, but if I'm not informed of that, then I can't take advantage of it. Every planet I made was using exact values.
A system that could have worked really well would have been picking up resources in quantities of 5 per [ E ] press. And then using that resource's required % I could easily mathematically determine what each value should be. While that may sound annoying, I can assure you that I would have found that tremendously easier than what I was having to do already.
All in all, I think it was a cool concept. ^^