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(+1)

Really interesting game. I liked the visuals; it felt like everything went together pretty well. The subtle ambience of sound was nice too. The movement felt responsive and not laggy or anything like that. But as someone who is a bit of a perfectionist, especially when it comes to recipes, I was a bit annoyed lol. I'm not sure what is the best method for constructing a planet. 

Do you start with the largest quantity, then dilute and rebalance? Or the smallest quantity? Maybe the middle quantity? I'm not sure. I didn't mind the orbit part, but the planet creation felt tedious. While I wanted to enjoy the process, I couldn't. Because I was too busy trying to use some sort of invisible and unwritten system to try and formulate exact values to put into exact positions.  

I read in the comments that there is a margin of error of 5. Which is nice for sure, but if I'm not informed of that, then I can't take advantage of it. Every planet I made was using exact values.

A system that could have worked really well would have been picking up resources in quantities of 5 per [ E ] press. And then using that resource's required % I could easily mathematically determine what each value should be. While that may sound annoying, I can assure you that I would have found that tremendously easier than what I was having to do already.

All in all, I think it was a cool concept. ^^

(2 edits) (+1)

I see that many people have issue with trying to make it perfect... That's totally against what we were expecting :C
I was expecting people to get annoyed when they are forced to be exact (and it seems you are) so we made some margin of error so you can do task "good enough".

Generally MY system for building planets is to make planet with mass of 100. so for 30% of hydrogen you collect 30 units etc.

I guess we took that into account, but failed at informing that this feature exist. Maybe there should be some signal that planet is good enough and can be placed on orbit.

But I really thought that people will not try to be perfect...

I added note in game description ;)

Thank you for feedback!

Just that note alone should save people some struggling lol. And yea Zaraza actually explained that method to me in the Discord, and I admittedly felt pretty silly for not realizing that myself.  ^^;

(+1)

Thanks for playing! Those are fair criticisms, and I take upon myself that we didn't inform players of the 5% slippage(10 on orbit) as I decided against it. Also I don't think there's a "correct" way to measure those quantities, just go with your gut :D

(+1)

That's pretty much what I ended up doing. But I completely get that feeling of like, "Do/or don't" regarding whether or not to inform the player of some bit of information. I think that's a struggle we all go through when developing our games. ^^