It's an interesting take on the concept in a well-polished game, but I'm not sure if it all fits together. Don't get me wrong, it was a good experience but it felt lacking somehow. Since you couldn't lose the ball you could just ignore it most of the time, which took out most of the challenge from brick-breaker part, and the enemies weren't particularly dangerous too. But it's very well made, good job!
pulawskig
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Wow, great game. Loved the feel of the cable attaching. I almost beat all the puzzles but I might be too dumb for the second one 😅 On the community discord we had a discussion that someone should make a "programming" game and someone actually did 😀 (although you didn't take part in the conversation)
Very well made game. Nice idea, great execution. The difficulty curve hits like a truck when you're just strolling around oblivious to the universe around you but that's fine I think. If I had to reach for a critique, the controls are a little confusing - when not accelerating you retain velocity but you lose it quickly when you accelerate in a 90 degress direction so it's getting used to. Great job!
While I understand what is happening, I can never really tell if my mouse movement is good or not because of no indicator for the mouse itself. Also problematic is that because of the narrow screen, you often can't anticipate change well because nodes are hidden outside the screen. Definitely not a bad game but with a little more QoL it could be really great!
Lovely art and nice music. But it was hard to line up shots with the enemies and it was outright impossible in one of the caves due to enemy shots being invisible. Really liked the exploration aspect though.
EDIT: Afterwards I learned that the wall was lava and it was damaging me, not invisible enemies. My bad.